Tuesday, June 30, 2009

I am a (6th level) True Neutral Elf Wizard

I Am A: True Neutral Elf Wizard (6th Level)

Ability Scores:







True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

And like any sort of Wizard, I gotta show you the math:

Detailed Results:

Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXX (5)

Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)

Barbarian - (-6)
Bard ------ (-4)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-13)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)

Monday, June 1, 2009

Thoughts on the Sims 3 the night before it comes out.

So the Sims 3 is coming out tomorrow (unless you happened to win the mail-order lottery and picked the right company and got in this past Saturday) and I wanted to shoot the breeze a little about the Sims.

You know whenever a big game comes out there is always this paranoia about where to buy it. Will your favorite store have it on day 1? Will the UPS truck break down (don't laugh, its happened) or will the weather somehow push back all the trucks? (that's usually in the winter). And sometimes the people who work in the store leave the shipment in back until they can "get to it". (This also happens - the idea being that for a big seller they're going to sell their stock regardless. I've made managers angry by making them go back and open up the box.) And lastly, when does the truck arrive? Most times the UPS truck will be there by 2pm. But I've gone to stores in midtown Manhattan that didnt have the game on the shelves at 2pm and then had it at 6pm.

Yet I think this game will be on the shelves ASAP tomorrow. Why? The Sims has something going for it that no other PC game has. It is the only best selling series that sells more items to women than men. Everyone talks about the 20-something demographic or the RPG demographic or the FPS demographic. Maxis has found the motherlode - the WOMAN demographic! (btw, someone will comment that Maxis has been bought out by EA and the Sims is now EA rather than Maxis. To me, it will always be Maxis.)

So tomorrow is opposite day at computer stores across the country. Tomorrow women will go to the stores by droves, talk to nerdy computer guys, get what they want and immediately leave. You'll never see the opposite - you'll never see a bunch of computer guys in Doom3 t-shirts all storm into Victoria's Secret and hang out there for an entire day. It's mostly cause they're too nervous to ever cross the threshold, but that's beside the point.

You'll see all sorts of amusing things if you stay long enough - mostly from the "socially inept talking to girls" department. (Hint: Your Fallout 3 'Lady Killer' perk will not be effective against her. There's simply no dialogue coded in that direction. You'll need some kind of 'mod'.) Ladies, beware the guy who knows a little too much about the Sims 3 to be comfortable. He's trying to turn your jewel green. Thats not necessarily a metaphor. You can figure that one out on your own.

But really, don't feel bad for the computer guys. Tomorrow will give them more than enough to talk about until the first Sims 3 expansion. Meanwhile, Starcraft II will be out soon enough.

Oh, and the game will be great.